• Home
  • Posts Tagged'Modo'

Posts Tagged ‘Modo’

PhotoView 360 Presentations in August


August is shaping up to be a busy month and I have SWUGN and PhotoView 360 to thank.  Seems PhotoView 360 presentations are in high demand at SolidWorks user groups and I ‘ve been asked by a number of group leaders to present the topic.  Typically I limit my user group traveling to a 4 hour one way maximum drive so I’m not able to go to every group that makes a request but I do have a couple of meetings this month.

First meeting is for the Boston Area SolidWorks User Group (BASWUG).  I’ve presented for this group in the past and they always have a good meeting turnout.  That’s to be expected I think when your in SolidWorks back yard.  The meeting will be help on Thursday August, 18th from 5:30 to 9:00 at Nuvera in Billerica, MA.  I’ll be giving a presentation covering both PhotoView 360 2010 and 2011. Julie Napolitan from SolidWorks will also be there showing plastic part design.  You can see a full agenda and meeting details here.

Next stop is the Tech Valley SolidWorks User group (TVSWUG) in Albany, NY.  The meeting will be on Thursday August, 25th from 5:30-9:00 at the Albany Public Library.  My presentation will cover PhotoView 360 2011 as well as modo.  Some members of Tech Valley group specifically asked for a look at modo so I’m going to show both.  John Picinich from CADimensions will also be on hand to cover EPDM.  You can see a full agenda and meeting details here. I’m breaking the rules on this one a bit, Google shows a driving time of 4 hours and 9 minutes. ;)

If you’re in the Boston or Albany area stop by and check out your local SolidWorks user group.  Chances are you’ll leave with more than what you came with.

One last thing on the agenda for August is the blogger/press meeting at SolidWorks.  I’ll cruise back down to Boston for this and spend a couple of days learning all about SolidWorks 2012.  While I’m there I’m also going to try and find some new information on “SolidWorks V6″.    It’s been a while since the CAD community has been updated on the status of  “SolidWorks V6″ so hopefully I’ll be able to report something.  It would also be nice to have a test drive of SolidWorks Live Buildings which was shown at SolidWorks World.  Fingers crossed.

 

modo for SolidWorks Kit is Live!

The modo for SolidWorks Kit has been announced at the Luxology website.  The modo for SolidWorks Kit has been over a year in the making and is born from a collaboration between Luxology, modo and SolidWorks users.  If you’re a SolidWorks/PhotoView 360 user who wants/needs to enhance your visualization capabilities for both rendering and animation modo is a great choice and the modo for SolidWorks Kit is a must have tool.

Who’s the modo for SolidWorks Kit for?

  • The SolidWorks/PhotoView 360 user who needs enhanced visualization capabilities.
  • The modo user who works with SolidWorks data

What’s included with the modo for SolidWorks Kit?

A closer look at some of the specific modo for SolidWorks Kit specific tools.

One of the things I really pushed for in the modo for SolidWorks Kit was a friendlier more comfortable user interface for the SolidWorks/PhotoView 360 user.  As a SolidWorks user I know I was completely overwhelmed with my initial usage of modo.  So many tool bars.  Such foreign terminology.  Where do I begin?  These were all thoughts that ran through my mind and that was before I tried to import a SolidWorks File.  I really feel one of the greatest benefits of the kit for the SolidWorks/PhotoView 360 user is the user experience.  The interface is a combination of SolidWorks and PhotoView 360 and should be very familiar to those users.  The typical SolidWorks user is going to be working in SolidWorks for modeling and only switching to modo for rendering and/or animation work.  They will switch between both softwares multiple times a day and don’t have time to learn a new interface, they want to be able to open and go.  The modo for SolidWorks kit allows them to do this.   In terms of rendering, your SolidWorks files import in a state ready to render.  Your SolidWorks appearances and decals import seamlessly and changing them in the kit UI is an easy drag and drop operation.  The entire experience is very much like PhotoView 360 2010 standalone with the exception of more control.  Depending on the level of control your comfortable with, you can choose to browse through and adjust the almost unlimited settings available in modo or use the render,  material and environment presets to “auto pilot” you through the process.

The modo for SolidWorks Kit also includes SolidWorks like navigation tools.  Navigating your models in modo can be a challenge for the SolidWorks user since it’s based on simultaneous  keyboard shortcuts, mouse button control and movements.  The modo for SolidWorks Kits adds the same navigation controls found in PhotoView 360 2010 standalone and they allow the user to navigate their model in modo the same way you would in SolidWorks.

modo for SolidWorks Kit render specifc user interface

The import options are also key.  modo 501 will import a SolidWorks file without the modo for SolidWorks Kit.  When this happens you’ll notice all geometry is imported as a static mesh and instanced (similar to a pattern in SolidWorks) geometry is not orientated correctly.  You also notice the item list and shader tree are not well organized and finding the things you need can be time consuming.  The modo for SolidWorks Kit gives you greater flexibility for  importing your SolidWorks geometry and cleans up both the shader tree and item lists making their management much easier, saving the user time.

modo for SolidWorks Kit import options

A closer look at the other kits included with the modo for SolidWorks Kit.

Over the past couple of years Luxology has expanded or automated modo capabilities through the use of kits.  Kits are inexpensive tools the modo user can leverage to speed up their process, very similar to a SolidWorks plug-in.   The modo for SolidWorks Kit is bundled with two other Luxology kits, Product and Automotive Design (PAD) and Studio and Environment Set 1 (SES1).  Both of these kits were developed by 9b Studios and are a great compliment to the modo for SolidWorks Kit.  It’s important to note the modo for SolidWorks Kit is compatible with all the currently available modo kits.  You are not limited to the PAD and SES1 kits.  As an example, the image below was created using the modo for Solidworks Kit and the Splash Kit.

modo for SolidWorks Kit and Splash Kit

The Product and Automotive Design (PAD) Kit is a preset material system that gives the user up to 350 possible combinations of materials.  The PAD kit expands on the preset materials available in modo and makes creating high quality materials like grills, knurled metal, leather grain and wood, just to name a few much easier.

Click for more information about the PAD Kit

The Studio and Environment Set 1 (SES1) Kit is 51 environment presets with a twist.  Not only are there 51 different HDR images for a variety of lighting but there are also controls included to easily add a shadow floor, adjust the light intensity of the HDR image, change the background color and rotate and re orientate the environment.  As an added bonus the SES1 kit is compatible with PhotoView 360 2010 and 2011 making it a very versatile kit for the SolidWorks/PhotoView 360 user as well as modo user.  The helicopter images at the top of this post were created using the modo for SolidWorks Kit and the SES Kit.

Click for more information about the SES1 Kit

A closer look at the training videos included with the modo for SolidWorks Kit.

There are ten training videos included with the modo for SolidWorks Kit and they contain over 2 1/2 hours of information.  The training videos cover everything you’ll need to know to get up and running with the modo for SolidWorks Kit.  Each bundled kit also includes it’s own training videos to fully explain their usage as well.  The ten video training titles are:

  • Video 1: modo for SolidWorks Kit Overview
  • Video 2: SolidWorks kit User Interface
  • Video 3: Prepping the SolidWorks Model
  • Video 4: Importing SolidWorks Data
  • Video 5: Render Specific Workspace
  • Video 6: Scene Setup Specific Workspace
  • Video 7: Output
  • Video 8: Basic Animation
  • Video 9: Trouble Shooting SolidWorks File Issues
  • Video 10: Brief Introduction to modo

For more information about the modo for Solidworks Kit you can attend one of the 60 minute webinar’s showcasing the modo for SolidWorks Kit features.  You can also find more information as well as a modo for SolidWorks Kit overview video at the Luxology store.

If you’re a SolidWorks/PhotoView 360 user who creates renderings and animations using the SolidWorks provided visualization tools and would like to make a jump to the next level of product visualization modo and the modo for SolidWorks Kit are great choices.  The two combined give you the look and feel of the popular PhotoView 360 2010 standalone user interface with the added power and control of modo.  If you think the modo for SolidWorks Kit will fit into your workflow and you would like to purchase a copy I can offer you a discount code shown on the graphic below.

Full Disclosure:  I was contracted by Luxology to help develop the modo for SolidWorks Kit and create some of the video training material.  For a limited time I will receive a portion of each modo for SolidWorks Kit sale.

 

SolidWorks to modo: What’s in the Kit

“Solidworks to modo: What’s in the kit” was a well attended session at SolidWorks World 2011. Paul McCrorey and I teamed up to give this session together.  Neither of us had ever done a session with a partner but it went well and very smooth I think.  The presentation gives an overview of what users will find inside the soon to be released “modo for SolidWorks kit”.  If you’re a modo user working with SolidWorks files or a SolidWorks user who’d like to explore modo you’ll definitely want to have a look.  This session was also videotaped by SolidWorks.  Once the conference proceedings are released you can see the full video version which will also include audience questions.

I’ll be posting a full review of the “modo for SolidWorks kit” once it’s released so be on the lookout for that very soon.

As a full disclosure statement I should note Paul and I contracted with Luxology  for portions of the “modo to SolidWorks kit”

 

SolidWorks World 2011 Sessions

2011 is here already!  Time has been moving very fast for me lately which is part of the reason posts on this blog have slowed.  Axis CAD Solutions LLC has been very busy creating images and animations over the last year and if you’re using SolidWorks 2011 you’ve had a glimpse at some of them.  I’m excited 2011 has arrived for a couple of reasons and one of those is SolidWorks World 2011.

I’ve been to every SolidWorks World since 2006 and I still get excited about seeing old friends, meeting new people and giving presentations.  Speaking of presentations, I’ll be giving three of them this year.

PhotoView 360: Instant Images is a hands on session I’ve given for the last couple of years.  For 2011 it has been totally updated with a new model showing the latest PhotoView 360 functionality for 2011.  This session has been popular in the past and this year SolidWorks has added a second time slot in response to an overflowing waiting list.  You may still have time to sign up for this one but you’ll have to hurry.

PhotoView 360 2011: This Changes Everything is a session focused on PhotoView 360 2011 and how it compares to PhotoView 360 and PhotoWorks 2010.  I’ll give a good general overview of the PhotoView 360 2011 feature set, talk about the new workflow options and highlight the difference from previous versions.  This is a 90 minute session so there should be plenty of time to cover a lot of information.

SolidWorks to Modo: What’s in the Kit is a session that will take a look at the soon to be released SolidWorks Kit from Luxology.  This kit has been created, tested and revised over the last year and you’ll finally get a look at SolidWorks World 2011.  For this session I’m teaming up with Paul McCrorey.  Paul has been a SolidWorks to Modo pioneer from the begining and I know he’s ready to show his stuff.  It will be a lot of information to pack into a 60 minute session but if you’re a SolidWorks user who wants to explore Modo it’s a must see.

If you haven’t signed up for SolidWorks World 2011 there is still time.  In fact, if you sign up before January 7th you’ll receive the early bird 2 discount of $100.  Having a CSWP will save you another $100 so it’s not to late to attend and save some money.  Hope to see you at one of my sessions ;)

 

SolidWorks + Modo + Splash Kit

io-safe-post

 

Often times when creating rendered images for marketing or promotion purposes you’ll need to use a variety of tools to reach an end result.  It would be great if you were able to simply set up something in PhotoView 360 or PhotoWorks, process the image and it would be complete but that is rarely the case.  Most times I’m contracted to create the rendered image results of a SolidWorks model only.  That image is then turned over to the marketing graphic designers where they use various tools to create a composite image for their specific needs.  Most of the time marketing will dictate the specific view(s), colors, size, etc they will require and my work has to fit their specifications.  On a recent project however I was provided a SolidWorks model and given complete freedom to create any image I wished.  Fun! ;)

I was contracted to create an image for the ioSafe Solo product.  Not only did the final image need to showcase the product but it had to be visually interesting as well.  ioSafe markets their product as being waterproof and fireproof, what better way to create visual interest and promote product features than to incorporate some of this into the image.  I had a visual in my head of what I wanted to create and I knew the tools available to me in SolidWorks would not be enough to achieve the idea.  I knew I had to use software more suited to the task of advanced rendering and for this task I chose modo.  The image at the top of this post is the final image I created.  It’s the output which came directly from modo, no image retouching or post processing what so ever.  Let’s a take a closer look at how I combined SolidWorks and modo to achieve the final results.

First I started in SolidWorks with the ioSafe Solo model.  I’d like to point out the assembly file was saved as a surface part file so what I had to work with was a collection of surface bodies.  This makes my job a little tougher because surface bodies do have some quirkiness when being used to create rendered images.  I would have preferred the native SolidWorks file or an assembly file saved as a part file using solid bodies.  I applied appearances and decals (painted the model) in SolidWorks since it’s easier to do this work there and then transfer that information to modo on file import.

I then imported the file into modo using the importer found in the soon to be released SolidWorks kit.  The importer is essentially the same one used in PhotoView 360 and it does a decent job of converting the appearance and decal information.  It’s not always 100% correct on the appearance and decal conversion but it’s fairly easy to clean up mistakes made during file import.  I should point out I’m working with a beta version of the importer, the released version should have any kinks worked out of it.  The surface geometry imported without issue.

Next step was to add the water geometry to the modo scene and make the model on screen closer to the image in my head.  This was really where the difficult part began and the reason why I chose to create this image using modo.  Water, splashes, water drops are created using a more organic type of modeling than that found in SolidWorks.  That’s not to say you couldn’t model those things in SolidWorks but I think it’s fair to say you couldn’t model them easily.  Modo being a sub D modeler is great at modeling organic type geometry.  I’m a novice modo user.  I’ve played with the rendering and animation areas of modo and gone through many of the training tutorials to get a better grasp and comfort level.  I’ve never modeled anything in modo outside of a collection of basic spheres, cubes and odd shapes so; creating “water” in modo was going to be a challenge for me even though modo made this type of geometry creation easier than SolidWorks.

This is where the “Splash Kit” came in.  Luxology has created some kits which speed up certain processes for the user.  Currently there is a PAD kit, Splash Kit, HDRE Kit, Slik Kit and soon you’ll be seeing a SolidWorks Kit.  The splash kit comes with a variety of pre defined meshes, materials, and environments that makes creating or adding liquid geometry around your model (in our case SolidWorks model) easy.  I say liquid because it doesn’t have to be water.  It could be milk, blood, chocolate, cola, anything really.  I found some predefined splash meshes I liked, drag and dropped them into the modo scene and then resized them to better fit with the imported SolidWorks geometry.  Once I had the basic geometry layout I then used some sculpting tools to fine tune the water mesh around the drive model.  This was a great learning experience since modeling in modo is such a different mindset than modeling in SolidWorks.  My first attempts at adjusting the mesh I wanted to move everything very precisely, having perfect intersections where geometry met and having the water mesh match perfectly with the drive mesh.  In modo this “I need to move it exactly ½” mindset isn’t really necessary.  It’s more of a feeling of an artist working in clay than an engineer machining something exact on the CNC.  The entire process took some time as I was learning on the fly but the Splash kit includes training videos that show you how to work with the various aspects of the kit.  It made the process much easier.

io-modo-screen-shot

Once the geometry layout was complete all I really had to do was complete the rendering work.  This was fairly straight forward as modo can work in a very similar fashion as Photoview 360 if you choose to do that.  I used some of the predefined materials and environments included with the splash kit which is as easy as drag and drop, much like PhotoView 360.  With my materials and lighting ready to go I then set up my camera view(s) which took some time.  It’s not terribly difficult to do this but I found it challenging at first to move the camera into the position I was looking for.  This is mainly due to the mouse controls in modo.  The mouse in modo works nothing like the mouse in SolidWorks or PhotoView 360 for navigating a viewport.  You need to learn the combination keyboard shortcuts and mouse buttons to effectively navigate and this was difficult for me since I’m NOT a keyboard person.  The upcoming SolidWorks Kit will have a SolidWorks mouse setting which will make this easier for SolidWorks users.  After using modo for a while however I did pick up the navigation controls and now it’s almost second nature when using the application.

Now that I had the camera views set I just had to do some test renders and adjust some of the render settings.  Test renders are as easy as selecting the render option from the drop down menu and the render window is the same as the one found in PhotoView 360 although it does have a few added controls.  Adjusting the render settings isn’t difficult but it does take some time to learn what the settings do and what values work best.  Having a multicore CPU greatly helps in this area as more cores means faster render performance.

In the end I was able to utilize three tools, SolidWorks, modo and the Splash kit to achieve the idea in my head.  The final image probably would have looked very different with the use of only one or two of these tools.  Modo gives the SolidWorks user the ability to create more advanced renderings and animations than can be done utilizing the SolidWorks tools (Motion, PhotoView 360, PhotoWorks).  Modo does have a learning curve and you do have to put forth an effort to become comfortable with the product.  If higher end rendering an animation is your goal then the time spent learning modo will not be wasted.  Once the future SolidWorks kit is released the tranisition from SolidWorks to modo will be easier but not automatic.

Rob

 

Modo SP3 Supports SolidWorks 2010 Files

modosp3Service pack 3 for Modo was released on January 26th.  If you’re a SolidWorks / Modo user this is good news because as of SP 3 Modo now supports the SolidWorks 2010 file format.  You’ll also notice the SolidWorks importer now converts SolidWorks/PV360 appearances and decals better.  Now, if we could only convince SolidWorks we need an importer that’s compatible with 64 bit Modo.  Service pack 3 is free for all Modo 401 customers.  You can view a complete list of Modo SP 3 changes here.

 

Is It 2010 Already!

2010-smallI’ve been absent here for a while.  Reason being I’ve been completely swamped with work and really just haven’t had time to post.  I’m currently working on an animation about 1 minute 30 seconds in length and created entirely with SolidWorks Motion and PhotoWorks.  This fully rendered animation is approximately 1150 images (frames) and will require approximately 100 hours to fully process.  So, since I just set it to process a couple hundred frames I have a free moment to write.  There has been a lot going on in the CAD / rendering world.  I haven’t been posting about it but have been following along and other bloggers are doing a great job of brining you this type of information.  So, let’s take alook at what’s been happening.

PhotoWorks Meltdown:
The news of a critical issue with PhotoWorks and 64 bit versions of SolidWorks was a total shocker.  It surprised me since I’ve been using PhotoWorks and SolidWorks 2010 x64 SP1 for a while without issue.  Apparently the problem arises when you enable PhotoWorks during a SolidWorks session and SolidWorks is using more than 2 gigs of memory.  What saved me I think was the fact I typically have photoWorks set to enable at SolidWorks start up.  Glad I did since the results are reported to be pretty harsh.  SolidWorks did a good job of getting a hotfix out quickly although the thought that such an issue ever made it to the public is a little unsettling.  I do give SolidWorks credit, they posted bulletins, sent e-mails, got the word out and offered a fix quickly.  That’s more than I can say for another company who’s software I own.

HyperShot Implodes:
If you read Develop 3D you probably also follow their blog.  They broke the news about BunkSpeed losing the rights to sell HyperShot.  According to the Develop 3D article Luxion pulled the HyperShot licensing rights from BunkSpeed because they didn’t pay their bill.  BunkSpeed says there are other issues which caused the split between the two companies.  I have the feeling there is a whole lot more going on than the public will ever know but honestly I really don’t care.  All I really care about is wheather or not my license of HyperShot is now worthless.  Both BunkSpeed and Luxion say, “no” and both say thay will have new software for customers soon.  The word “soon”, it’s so vague isn’t it.  What I’d like to know is why Develop 3D had to tell me BunkSpeed was no longer able to sell HyperShot.  Why wasn’t BunkSpeed sending notices to their customers letting them know the situation?  It seems a little shady to me and honestly if I were a person who relied on HyperShot to make a living I’d be a little nervous.  Luckily I just play with HyperShot here and there, I don’t use it for any real work.

SolidWorks World 2010:
Doesn’t seem possible but SolidWorks World 2010 is only about 10 days away.  I’m really excited to attend and it will be nice to get away for a while.  I’ll be giving 2 sessions this year and both cover PhotoView 360. 

One session is titled “PhotoView 360: Instant Images and it will be a hands on session.  It’s essentially the same session I gave at SolidWorks World 2009 but it’s been updated to show some of the new features of PhotoView 360 2010.  It’s geared for beginners and I think it gives them some good tools and information to move deeper into rendering. 

The other session is titled PhotoView 360: Achieving Maximum Realism“.  This session is more for the intermediate to advanced user and will cover a number of tips and tricks to create better images.

I’m also going to be involved with the “Stump the Chumps” session.  I was originally going to be present for the entire 90 minutes of the session but a conflict came up so I’ll only be there for the first 30 minutes.  It should be a good time and there have been some really good questions asked already.

The CSWP event is shaping up to be very unique.  It’s been a long time since I’ve raced remote control cars and this event should be a ton of fun. It’s so cool to know these cars were designed with SolidWorks.  I wonder if they render their products?

I’m also really excited to meet up with the crew from luxology again.  I haven’t had as much time as I would like to learn Modo but I’m making progress.  Rumor has it Luxology will be making some announcements at SolidWorks World.  I have a pretty good idea of what they’ll be and if you’re a SW/Modo user user I think you’re going to like them.

Of course it will be great  to see all the people I only see at SolidWorks World and I look forward to meeting some new faces.  If you ever have the opportunity to attend SolidWorks World you should take it.  It’s time well spent.

NVTSWUG:
I founded the Northern Vermont SolidWorks User Group (NVTSWUG) about 5 years ago and have been leading the group ever since.  It has been a great experience which has allowed me to meet a lot of people.  I’ve also learned a lot along the way and its really given me an appreciation for how much time and work goes into organizing a user group meeting.  Pats on the back for all the user group leaders out there.  Thanks for investing your time and energy for other SolidWorks users.  I say all this becasue I’m stepping down as leader of NVTSWUG in February.  The group will continue on under new leadership.  I now have the luxury of just showing up at the meetings. ;)

Keep watching this blog over the next few weeks.  I’ll be posting live from SolidWorks World and I might even be able to share some of the projects I’ve been working on.  3 weeks in and 2010 is already shaping up to be an interesting year.

Rob

 
 
© 2011 Axis Cad Solutions. All rights reserved. Site by PDW.