The Photorealistic Rendering Using SolidWorks and PhotoView 360 Step By Step Guide is now shipping! ¬†Everyone who has purchased during the pre buy period will¬†receive¬†their book very soon as they all shipped on 4/22/11. ¬†Special pricing on both the PhotoView 360 and Creating Animations guide will remain in effect until Wednesday April 27th.
Photorealistic Rendering Using SolidWorks and PhotoView 360 is a new step By step guide from DS SolidWorks. ¬†This guide replaces the PhotoWorks guide and is specifically written for PhotoView 360 2011. ¬†At 562 pages it covers all aspects of PhotoView 360 as well as RealView and OpenGL graphics modes in SolidWorks.
Just to clarify and in the interest of full disclosure. ¬†This guide was not written or published by me. ¬†I was contracted by DS SolidWorks as a technical¬†consultant¬†for the guide. ¬†I also¬†receive¬†a portion of the sale from each guide purchased from this website. ¬†Now that we have out of the way let’s see what’s inside.
Photorealistic Rendering Using SolidWorks and PhotoView 360 is a self study guide. ¬†It’s meant to teach rendering techniques, theories and tools at a pace you choose. ¬†Each chapter builds on the previous one introducing new tools and concepts through case study examples that guide the reader along with step by step instruction. ¬†Example exercises can also be found at the end of each chapter giving the reader a recap of the chapter and allowing them more samples for practice. ¬†The included DVD gives the reader all the model files¬†necessary¬†to follow along with each chapter in both completed and uncompleted states.
Chapters 1-3 give you an overall view of ¬†the different types of rendering available in SolidWorks. ¬†You look at the history of SolidWorks visualization tools and the differences between Open GL, RealView and PhotoView 360. ¬†You’ll also be exposed to the PhotoView 360 user interface found in SolidWorks 2011.
In Chapter 4 you’ll create your first rendering of a 3D Connexion Space Navigator. ¬†You’ll explore the basics of rendering creation covering¬†appearances, scenes and lighting set up.
Chapters 5 and 6 very¬†thoroughly¬†cover the different types of appearances. ¬†You’ll learn how to create, adjust, save and map appearances. ¬†You’ll also learn about the appearance hierarchy.
In Chapter 7 decals are covered. ¬†Not only will you learn how to create, map and save decals but, you’ll also be exposed to non traditional uses of decals.
Chapter 8 is all about cameras. ¬†Cameras can be used in both SolidWorks and PhotoView 360 and have benefits not only for rendering but model visualization as well.
Chapter 9 talks about the different methods to output your rendered image. ¬†You’ll also explore ways to make the render preview faster, some of the output options, how to schedule renders and how to utilize your saved images in other¬†applications.
Chapter 10 digs deeper into scenes and lighting. ¬†You’ll look at both direct and indirect lighting, shadow control, direct lighting effects and using background images.
In Chapter 11 the power of Display States and Configurations are shown. ¬†Both are excellent ways to easily explore different rendering options such as lighting and appearances.
Chapter 12 covers the advanced lighting options and effects¬†available¬†in PhotoView 360. ¬†You’ll also set up a reusable basic rendering studio.
Chapter 13 gives a better understanding of¬†reflective¬†and transparent appearances and some of the techniques used to make working with them easier.
Chapter 14 is a gallery of images all created with PhotoView 360 and is meant to give the reader a good understanding of what’s possible using the software.
There are also three appendix’s that cover in great detail appearance settings and¬†recommended¬†hardware.
You can view a full table of contents here.