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Let’s Talk Surfacing

I normally stick to rendering topics on this blog but today I’d like to talk surfacing.  More specifically, complex organic shape creation.  I’ve been a SolidWorks user since release ’99 which means I’ve been using the product for about 14 years.  Over that period of time complex shape creation in SolidWorks hasn’t really come a long way.  Yes, adding multibodies support to the software helped.  Yes, the surfacing tools have been upgraded and refined over the years to make some things more robust.  Overall however, if you want/need to create complex, free-form geometry in SolidWorks it requires a lot of time, knowledge and trial and error. Especially if you’re a user that only needs to do this on occasion.

A few years ago I began using modo for rendering.  modo also has a full set of subdivision surfacing (subd or SDS) tools which I play with from time to time.  SDS modeling is a much easier way to create very complex organic type shapes and geometry.  Much easier than NURBS based modeling.  SDS modeling is popular in the CG (gaming, film, character, etc) industry because you literally  push, pull, stretch, smoosh, bend, etc geometry into any shape quickly.  This “free form” ability makes it very easy to create the types of character or props you might see in an animated movie or video game.  I’m guessing most SolidWorks users have little interest in creating character models but what if this SDS type of modeling could be used to create housings, containers, bottles, seats, toys, etc, etc, etc.  Anything product design related that requires smooth flowing organic shapes.

Taking an SDS model from an SDS modeler into SolidWorks  however is not an easy task.  There are software products that allow you to do this but results vary and in the end once you bring your SDS model into SolidWorks you have limited editing abilities.  We all know design is a constant process of change so limited editing capabilities is not a good thing.

What this has lead to is a workflow issue.  You may have an industrial designer using Maya, modo or 3D Studio to create a beautiful shape for the next new wiz bang product but that shape then has to be recreated in a NURBS format so the engineering work can be done.  Since NURBS modeling isn’t real free-form friendly the actual product shape is limited by the tools and skill of the operator and may in fact be quite different from the concepts developed by the designer.

So, we have two very different types of modeling (SDS and NURBS) that each excels in their own areas but what we really would like is the best of both worlds.  What we really want is a product that can do the free form concept shape modeling and the heavy engineering modeling required to actually manufacture and document a product.  Something that makes complex shape creation fun and creative for the expert and casual user.

Let me introduce you to a soon to be released product.  Power Surfacing.  Power Surfacing is a SolidWorks plug-in that allows the user to easily create and edit SDS models right inside of SolidWorks.  Not only can you create complex geometry but you can also use all the familiar SolidWorks modeling tools to transform that geometry into an engineering model.  Your SDS model becomes a feature in the tree.  It’s fully editable, parametric, you can have multiple SDS features in the tree and when you’re finished with your model it’s 100% NURBS.  Another bonus to Power Surfacing is it’s ability to read and right obj files.  Now you can fully share and edit models between SolidWorks and SDS modelers in both directions. Power Surfacing effectively removes the workflow issues of the past.  It allows the SolidWorks user to easily create complex organic geometry that can be used from the concept stage to final engineering model. I’ve been using Power Surfacing over the last few weeks and am amazed at the speed and ease  at which complex geometry can be created.  Shapes that required hours to create using the standard SolidWorks modeling tools can be created in minutes using Power Surfacing.  The plug-in blends the more creative SDS modeling and the more rigid NURBS modeling almost seamlessly.  Have a look at this short video showing Power Surfacing in action.  Power Surfacing is brought to by nPower Software (a division of IntegrityWare Inc.), is currently in limited beta and will be released at SolidWorks World in January.  Stay tuned over the coming weeks for more information on this exciting product.

 

 

 

PhotoView 360 2013: Network Rendering

Network rendering is one of my top three enhancements for PhotoView 360 2013.  It will definitely save people time when processing final renders or fully rendered animations. Have a look at the video to find out more.

 

 

PhotoView 360 2013: Appearance Target & Filter

The application of appearances has been made easier with enhancements to the appearance target and the addition of the appearance filter.  Check the video.

 

PhotoView 360 2013: Modo Materials

PhotoView 360 users now have the ability to use Modo materials as appearances!  The video takes you through the process step by step.

 

 

PhotoView 360 2013: Appearance Copy/Paste

Copy/paste has returned for SolidWorks and PhotoView 360 in 2013.  It’s nice to have it back.  The video also shows a nice little tip/trick to consolidate appearances so make sure you watch in it’s entirety.

 

E-drawings Pro for ipad

Earlier this year SolidWorks released e-drawings for ipad.  A $1.99 app that allows users to view and interact with  SolidWorks files on their mobile ipad device.  While it was a welcome app,  SolidWorks was a little late to the party and the feature list was a bit short.  Today,  SolidWorks releases e-drawings Pro for ipad.  A $9.99 app that allows users to view and interact with SolidWorks files on their mobile ipad device with all the missing functionality users asked for (and have come to expect from the PC/MAC version) shortly after the first version was released.

An upgrade in price should mean an upgrade in features and this holds true for the Pro version of e-drawings for ipad.  I haven’t actually used e-drawings Pro for ipad myself but looking at the press release, SolidWorks has spent some time enhancing the feature set.  The press release is as follows.

“eDrawings® Pro for iPad is the professional 2D and 3D CAD collaboration app for the iPad that

eDrawings® Pro for iPad is the professional 2D and 3D CAD collaboration app for the iPad that
can view native SolidWorks® files (part, assembly, drawings), eDrawings files, and DraftSight®
(DWG™, DXF™) files. You can easily view models and access configurations, drawing sheets,
and exploded views for eDrawings files published from SolidWorks and all other supported CAD
software.
Markup! Measure! Section! eDrawings® Pro for iPad takes you to the next level of 2D and 3D
collaboration with more functionality, including dynamic cross section views, measurements,
markups and annotations, and the unique ability to share it all by email!
With a brand new intuitive user interface and improved performance, eDrawings® Pro for iPad
enables you to dynamically view cross sections of your models in XY, YZ, or ZX directions from
both sides and easily drag the cross section plane on screen or with a convenient slider. You
can also measure distances in your designs, with easy-to-use selection filters for faces, edges,
vertices, and holes.
With eDrawings® Pro for iPad you can create markups on your drawings, including text notes,
freehand notations, dimensions, cross-section views, photos, and camera snapshots.
You can share your marked up eDrawings files with others for review and further comments. All
markups with history are saved within the eDrawings file.
Features:
* New intuitive and easy-to-use user interface
* Significant performance improvements for opening, viewing, and interacting with all types of
models
* Open 3D (EASM, EPRT, SLDASM, SLDPRT), 2D (EDRW, SLDDRW, DWG, DXF), and associated
files from any source: email attachments, cloud storage services (Dropbox™, Google Drive™,
SkyDrive®, YouSendIt®, and others), email, web and FTP sites, networks, and iTunes® File
Sharing
* Zoom, pan, and rotate your 3D and 2D CAD data using multi-touch
* Browse your assembly components tree, model configurations and drawing sheets
* Hide, show, or make components transparent
* Select View mode: standard orthogonal views, shaded with edges, perspective view
* Play animated 3D standard views as well as 2D drawing views
* View your designs in full screen and double tap to fit it on screen
* Double tap zooms to drawing views
* Markup your designs and send to others, and read others’ markups
* Measure your design data
* View cross sections of your 3D designs
* Sample files included

Sounds great and I’m sure it is.  Looks like the ipad and PC/MAC versions share the same features now and the SolidWorks development team has done their jobs well.  If you’re in need of  ipad friendly view, mark-up and interact tools for your SolidWorks files this is must have software.  For the next 30 days you can purchase e-drawings Pro for ipad at the app store for $4.99.  After that the price increases to $9.99.

 

 

E-drawings for i-pad!

E-drawings for the i-pad was released on May 1st.  It’s great to have it here but honestly I think it’s about 2 years late.  Why did it take so long?  e-drawings hasn’t changed really over the last 10 years and I’ve been running the e-drawings app on the i-pad 1 so from a technical standpoint there appears to be no reason we couldn’t have had this at least a year ago.  Maybe the user demand wasn’t high enough to release the app sooner?  Maybe it was low on the 3DS priority list?  Whatever the reason, it’s water under the bridge.  e-drawings for i-pad is here now and we’re all happy ;)

e-drawings for the i-pad is basically what you would expect if you’ve used e-drawings on your computer.  The interface is laid out well and drop dead simple.  The screen real estate is given to model viewing as it should be.   There is a small drop down tool bar for “home”, “zoom all”, “play”, “explode” and “e-mail”.  There is also a flyout for viewing the model tree, available configurations or drawing sheets.   As expected you can open e-drawings files, SolidWorks native part, assembly and drawing files and DWG/DXF files.  DWG/DXF files means AutoCAD, Draftsight and any other application that can write DWG/DXF files will be view able with the app.  Files can be accessed from e-mail, i-tunes and other online file sharing services.  Once loaded navigating the file is slick and easy.  Rotation, zooming, panning is all done through touch and really nice and intuitive to use. 

e-drawings for i-pad is great for viewing models/drawings but it is lacking some features the computer version has.  There is no support for markup, sectioning,  or measuring .  It also has limitations on the size of files it can view.  This is probably more due to the i-pad hardware than the app.  On my i-pad 1 all the sample files included with the app through a low memory warning.  I’m still able to view them I just need to repeatedly close the warning.  One other addition I’d like to see (for both the i-pad and computer versions) is different viewing styles.  Shaded, Shaded with edges, HLR, wireframe, basically the same viewing styles we have in SolidWorks.

Check out the video here

Overall e-drawings for i-pad is a great viewing tool.  Hopefully an updated version will add the missing functionality found in the computer version.  e-drawings for i-pad can be found in the app store for a cost of $1.99

 

 

 

SolidWorks, 3D Printing and Baseball

Fenway Park Solid ModelSolidWorks, 3D Printing and baseball, sounds like an odd combination.  SolidWorks and 3D printing work hand in hand together but baseball throughs  a wrench into the title. On a recent project however they did all fit together, quite nicely actually.

It all started at SolidWorks World.  I was approached by Objet to create a solid model of Fenway Park for the centennial celebration (1912-2012).  The timeline was tight and I knew creating a model of a 100 year old baseball park wouldn’t be easy.  To make things more difficult we didn’t have a whole lot of information on the park itself.  Having lived in New England all my life, being a Sox’s fan and knowing that Fenway was/is an iconic part of baseball history I’d could say, “no”.

Step one was to research Fenway Park and find some construction drawings if possible.  Objet was able to provide a hand full of construction drawings for portions of the park but there wasn’t enough information there to create a model.  I was able to connect with Sean Patrick Holland from Virtual Fenway.  Seann would call himself a Fenway expert.  I’d call him a Fenway FANatic.  Either way he knows a lot about the park.  Sean was able to provide me with an entire “footprint” layout of the park and almost 1000 pictures to reference.  The other large info resource I used was Google Earth.  Combining information from these three resources and filling in the blanks myself I moved to step two.

Step two was determining the layout of the park and the scale at which the printing would happen.  The printed model would be about 3’ wide and 5’ long.  This meant an element 24” x 24” in actual (real life) size would print at about 1/8” x 1/8”. The solid model would have to be adjusted so specific details smaller than 24” x 24” could be printed.  I had the needed drawings, pictures and scale adjustments,   time to start modeling.

I decided the best method for this purpose would be to model the park as one large part file.  I would then model the park lights (for night play) separately and combine the park and light models together in an assembly.  The park model finished with 860 total features and takes about 32 seconds to rebuild.  I started by creating the footprint layout, sketching  the field layout, adding the seating areas and building “up” from there.  Once I had the “base” model created I kept working my way around the model refining down the detail until it was at an acceptable level for printing.  Overall it took about 7 days to complete the entire model.  Download the e-drawing of Fenway Park.

Once complete the model was sent to Objet so they could work their STL magic and start printing.  You can read about that process and find out more about the 3D printed model on their blog.

 

This was a great project to work on.  Modeling an entire ballpark which basically takes up an entire city block certainly isn’t the normal type of work a SolidWorks user  would encounter.  SolidWorks worked great as a general modeler in this situation though and my background in architecture made it a bit easier as well.  All that’s left to do now is, PLAY BALL! ;)

 

modo for SolidWorks Kit is Live!

The modo for SolidWorks Kit has been announced at the Luxology website.  The modo for SolidWorks Kit has been over a year in the making and is born from a collaboration between Luxology, modo and SolidWorks users.  If you’re a SolidWorks/PhotoView 360 user who wants/needs to enhance your visualization capabilities for both rendering and animation modo is a great choice and the modo for SolidWorks Kit is a must have tool.

Who’s the modo for SolidWorks Kit for?

  • The SolidWorks/PhotoView 360 user who needs enhanced visualization capabilities.
  • The modo user who works with SolidWorks data

What’s included with the modo for SolidWorks Kit?

A closer look at some of the specific modo for SolidWorks Kit specific tools.

One of the things I really pushed for in the modo for SolidWorks Kit was a friendlier more comfortable user interface for the SolidWorks/PhotoView 360 user.  As a SolidWorks user I know I was completely overwhelmed with my initial usage of modo.  So many tool bars.  Such foreign terminology.  Where do I begin?  These were all thoughts that ran through my mind and that was before I tried to import a SolidWorks File.  I really feel one of the greatest benefits of the kit for the SolidWorks/PhotoView 360 user is the user experience.  The interface is a combination of SolidWorks and PhotoView 360 and should be very familiar to those users.  The typical SolidWorks user is going to be working in SolidWorks for modeling and only switching to modo for rendering and/or animation work.  They will switch between both softwares multiple times a day and don’t have time to learn a new interface, they want to be able to open and go.  The modo for SolidWorks kit allows them to do this.   In terms of rendering, your SolidWorks files import in a state ready to render.  Your SolidWorks appearances and decals import seamlessly and changing them in the kit UI is an easy drag and drop operation.  The entire experience is very much like PhotoView 360 2010 standalone with the exception of more control.  Depending on the level of control your comfortable with, you can choose to browse through and adjust the almost unlimited settings available in modo or use the render,  material and environment presets to “auto pilot” you through the process.

The modo for SolidWorks Kit also includes SolidWorks like navigation tools.  Navigating your models in modo can be a challenge for the SolidWorks user since it’s based on simultaneous  keyboard shortcuts, mouse button control and movements.  The modo for SolidWorks Kits adds the same navigation controls found in PhotoView 360 2010 standalone and they allow the user to navigate their model in modo the same way you would in SolidWorks.

modo for SolidWorks Kit render specifc user interface

The import options are also key.  modo 501 will import a SolidWorks file without the modo for SolidWorks Kit.  When this happens you’ll notice all geometry is imported as a static mesh and instanced (similar to a pattern in SolidWorks) geometry is not orientated correctly.  You also notice the item list and shader tree are not well organized and finding the things you need can be time consuming.  The modo for SolidWorks Kit gives you greater flexibility for  importing your SolidWorks geometry and cleans up both the shader tree and item lists making their management much easier, saving the user time.

modo for SolidWorks Kit import options

A closer look at the other kits included with the modo for SolidWorks Kit.

Over the past couple of years Luxology has expanded or automated modo capabilities through the use of kits.  Kits are inexpensive tools the modo user can leverage to speed up their process, very similar to a SolidWorks plug-in.   The modo for SolidWorks Kit is bundled with two other Luxology kits, Product and Automotive Design (PAD) and Studio and Environment Set 1 (SES1).  Both of these kits were developed by 9b Studios and are a great compliment to the modo for SolidWorks Kit.  It’s important to note the modo for SolidWorks Kit is compatible with all the currently available modo kits.  You are not limited to the PAD and SES1 kits.  As an example, the image below was created using the modo for Solidworks Kit and the Splash Kit.

modo for SolidWorks Kit and Splash Kit

The Product and Automotive Design (PAD) Kit is a preset material system that gives the user up to 350 possible combinations of materials.  The PAD kit expands on the preset materials available in modo and makes creating high quality materials like grills, knurled metal, leather grain and wood, just to name a few much easier.

Click for more information about the PAD Kit

The Studio and Environment Set 1 (SES1) Kit is 51 environment presets with a twist.  Not only are there 51 different HDR images for a variety of lighting but there are also controls included to easily add a shadow floor, adjust the light intensity of the HDR image, change the background color and rotate and re orientate the environment.  As an added bonus the SES1 kit is compatible with PhotoView 360 2010 and 2011 making it a very versatile kit for the SolidWorks/PhotoView 360 user as well as modo user.  The helicopter images at the top of this post were created using the modo for SolidWorks Kit and the SES Kit.

Click for more information about the SES1 Kit

A closer look at the training videos included with the modo for SolidWorks Kit.

There are ten training videos included with the modo for SolidWorks Kit and they contain over 2 1/2 hours of information.  The training videos cover everything you’ll need to know to get up and running with the modo for SolidWorks Kit.  Each bundled kit also includes it’s own training videos to fully explain their usage as well.  The ten video training titles are:

  • Video 1: modo for SolidWorks Kit Overview
  • Video 2: SolidWorks kit User Interface
  • Video 3: Prepping the SolidWorks Model
  • Video 4: Importing SolidWorks Data
  • Video 5: Render Specific Workspace
  • Video 6: Scene Setup Specific Workspace
  • Video 7: Output
  • Video 8: Basic Animation
  • Video 9: Trouble Shooting SolidWorks File Issues
  • Video 10: Brief Introduction to modo

For more information about the modo for Solidworks Kit you can attend one of the 60 minute webinar’s showcasing the modo for SolidWorks Kit features.  You can also find more information as well as a modo for SolidWorks Kit overview video at the Luxology store.

If you’re a SolidWorks/PhotoView 360 user who creates renderings and animations using the SolidWorks provided visualization tools and would like to make a jump to the next level of product visualization modo and the modo for SolidWorks Kit are great choices.  The two combined give you the look and feel of the popular PhotoView 360 2010 standalone user interface with the added power and control of modo.  If you think the modo for SolidWorks Kit will fit into your workflow and you would like to purchase a copy I can offer you a discount code shown on the graphic below.

Full Disclosure:  I was contracted by Luxology to help develop the modo for SolidWorks Kit and create some of the video training material.  For a limited time I will receive a portion of each modo for SolidWorks Kit sale.

 

T-Splines for SolidWorks!

While cruising the modo forums I stumbled on a post that caught my eye.  It was titled “T-Splines for SolidWorks” and it had one word inside, “NICE“.  I couldn’t help but think how much I agreed with that one simple word.

Having been exposed to subdivision surface (SDS) modeling in modo I’ve been amazed at how easy it is for “poly” modelers to create very organic shapes.  My first reaction of course was, “why isn’t SolidWorks surfacing this easy“.  This led me to explore the topic a bit more and I found T-Splines is a sort of subdivision surface type modeler for NURBS.  Watch a couple of the videos at their website and you’ll see it’s very easy to create complex geometry.  Unfortunately T-Splines only works with Rhino and since I had no desire to learn more CAD software that ended my exploration.

Until now, because it looks like T-Splines now works with SolidWorks!  NICE.  I don’t have any specifics but this is the announcement at the T-Splines website.  It’s a bit buried in the first paragraph but it clearly reads, “T-Splines will be introducing its first fully integrated product for SolidWorks® , bringing T-Splines’ groundbreaking organic modeling capabilities to the SolidWorks user community.”  Looks like SolidWorks World just became a bit more exciting!. ;)

 
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